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Devlog
Submission to GMTK Game Jam 2025
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Ambiguous Swording
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Devlog
Video devlog of Ambiguous Swording
August 18, 2025
by
Waldorf
6
#video, #devlog
After the game jam experience, I wanted to make a video to share my journey in making this game in just 96 hours. I also tried experimenting with the PNG avatar to at least have something on the scree...
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v1.0.4 - Easier final puzzle
August 14, 2025
by
Waldorf
7
#bugfix
♥!Carramba!♥ to all of you, nice people. I'm bringing new updates to the jam entry so that the game can be left alone forever. Unless I want to expand it later in the future, who knows? First thou...
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Version 1.0.3 - Final puzzle fix
August 10, 2025
by
Waldorf
4
#bugfix
Hello back again, my update log enjoyers! After the previous update, there's not much left to fix, but there were some things that still needed to be fixed. One of the bugs fixed in this update was kn...
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Post-jam update!
August 09, 2025
by
Waldorf
4
#update, #mobile
I'm a person of my s-word. Now that the jam is over, there is a substantial update that fixed a bunch of problems and makes puzzle slightly more understandable and accessible. Version 1.0.2 Now the ga...
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Fun facts about Ambiguous Swording
August 06, 2025
by
Waldorf
5
#fun facts
1) The idea for this game came after a brainstorming process, while I considered other ideas for a game themed around loop: Puzzle game with limited steps where you loop after you exhaust them. A spin...
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current issues
August 03, 2025
by
Waldorf
5
#bugs
As every game jam game made with some haste, there are some problems that will be fixed after the voting period ends: The game doesn't clarify well enough the expected thought process the player needs...
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Release of "Ambiguous Swording"
August 03, 2025
by
Waldorf
5
#release, #puzzle game
After 96 hours of work, I'm pleased to say that I completed a game for the GMTK 2025 game jam: Ambiguous Swording ! This game is a weird experiment, where you need to form sentences to find "loopholes...
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