Release of "Ambiguous Swording"


After 96 hours of work, I'm pleased to say that I completed a game for the GMTK 2025 game jam:

Ambiguous Swording!

This game is a weird experiment, where you need to form sentences to find "loopholes" and go around the rules they impose on you.

I'm not sure this game is approachable by many people, since it requires to consider different meaning for some sentences, and from there know what you're supposed to do.

Ambiguous Swording is a HARD puzzle game - but not because it's intentionally hard, but because the solutions are deduces only by going beyond the normal meaning of the sentences. ...ok, you can call it hard.

The initial idea for the game was to have levels with contracts, where you choose between the answer the right loophole. I also wanted to make it scenario-based, with a level set in "The Respawn Banter", another in "I'll invaligate your Aid"...
But at the end I settled with a story like this.

I almost had the right scope for the project. Maybe slightly too high, since I had to cut some extra puzzles, mainly the fight against the evil mage. But it makes sense even without it.

I would love to know your honest opinions on the game, I can't blame you if you don't understand some puzzle, but I assure you that after knowing the answer you'll go: "Ok makes lots of sense but it's very stupid".

Files

Game Jam Version (Old) v1.0.0.zip 168 MB
Aug 03, 2025
gmtk v1.0 web.zip 31 MB
Aug 03, 2025

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Comments

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(1 edit)

ooh, sentence forming game! Cool!


weary > wary