WARNING: There is a bug that softlocks the game if you mash right before the first battle ends.

Note: the browser version might say that an audio file is missing. Well, it's lying. Press "Retry" to continue playing.  The desktop version is preferred. 

"Dodge at now" is a tile-based RPG where turn-based and action mix. Fight on a grid, but freely move around to complete minigames to avoid getting hit!

THE GAME

The core of "Dodge at now" lies in the battle system hybrid: while in your turn you are bound to a limited amount of steps and a single attack, during enemy turns you can take part in minigames that will take place in the battlefield to avoid taking any damage.
Play Snake, gather objects during the enemy attack, or even get pushed by yourself to safety to avoid any damage. Even death isn't undodgeable!

THE STORY

In the depths of the world, a mysterious creature has awoken, the CODE SHAMBLER. He switches properties of objects to bring chaos: beds become rocks, fearsome monsters become chests, people even swap bodies...
 in a world where dodge isn't even conceived, a young kid gains a power to dodge ANY attack he wants, even if that means having a fierce inventor goblin trying to take his head...

CREDITS

Full credits in the game folder.
Windowskin: Guilhem "Gui" Bedos (www.ozone4.com)
Skull Sprite: Raynoa (https://raynoa.itch.io/)

The game was made for the "RPG Maker Game Jam 2025"

Updated 1 day ago
Published 3 days ago
StatusIn development
PlatformsHTML5, Windows
AuthorWaldorf
GenreRole Playing, Adventure
Made withRPG Maker
TagsCharacters, Colorful, Fantasy, Funny, Pixel Art, RPG Maker, Sprites, Tactical RPG
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard
AccessibilityInteractive tutorial

Download

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Click download now to get access to the following files:

Dodge at now v.1.0.0b.zip 192 MB

Development log

Comments

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(+1)

amazing, loved the dodging part, the overworld map area is a little inacurate for mouse movement

but other than that it's perfect. can't wait to see more. :D

(+1)

Thanks, I'm glad you enjoyed it!
Unfortunately I didn't manage to make the game fully mouse compatible, I'll see what I can do in the update! C: