Thanks! Yeah, I definitely struggled at the start to find a working mechanic around the subject. I'm surprised as well I managed to make it work like this, ahahaha.
I got the same thing by accident. I believe it happens if you save the game when in the big map, and then load the save. The game loads with you in the big map, without having the value defined.
Uh... I somehow teleported to a random corner of the world and can't figure out how to get back. I can tell that it was designed to be done intentionally, but I don't even know how I did it, and my last save was almost an hour ago...
Edit: nevermind. Clicking on something teleported me back, which let me figure out how i got teleported in the first place.
I'm glad you found out you can get back with the airship. That area is an easter egg if you bug the game by spamming the world map button. (Kuan not related)
Very neat concept! It's very creative with how creating huge footprints in turn create new openings for you to reach new destinations.
However, a few nitpickers: I'm not too much a fan of Kalena's monologues that randomly occur when you go huge, it can kinda be a little distracting when you're trying to plan a route.
It's also a bit inconsistent with how the footprint sizes seem to stretch further depending on how you enter certain tiles, so the only real way to be sure how the footprints are going to end up is to use the 'X' button on every single tiles of the map and keep a note to yourself which tiles have a directional limitation implanted, which makes it overall a little tedious.
I think a free-cam mode during your "normal size" would really benefit with the process of planning your path.
Nevertheless, quite a fun and unique experience, it really makes good use of the "size-changing power" I haven't seen that often in games.
Thanks! I'm glad you enjoyed it! I always try to make something original, especially by maintaining the plot or peculiarities of the characters in the gameplay itself. C:
I thought the extra banter when you go huge as some sort of "intermission" and funny bit before returning back to action. I can see the issue where they might pop out when you're focused on making a route to continue, but they're relatively short so I don't think they can be much of a nuisance overall.
For the footprint size I don't get what you mean with inconsistent. All the footprints follow the same rules: passing on the red line on the map and extending one extra tile in the direction you're moving. Though I see the issue in having it harder to plan a path if you cannot check other regions as well. Yeah, I would say a freecam mode could've helped.
Ahahaha! Yeah, Alice Magic was crucial during the brainstorming of the game. It was vital especially while ideating the "even bigger" game mechanic, otherwise the game would've resulted much less deep in the gameplay.
Thanks, ahahaha! I wanted to use the concept of size in the gameplay itself, and not only in the story. (that's usually how I make games - focusing on a peculiar kind of gameplay )
I'm doing my job at spreading big woman propaganda. XD
There's a bit at the end where The Mother says she's ALWAYS watching, and given the MC's fear of her, the choral music that plays whenever she's in any way present, and the general aloofness she seems to have about her it wouldn't surprise me if she was that monster.
Really fun game and cool puzzle mechanics. The game is also very easy to break irreparably though. I completely bricked my 44-minute-long autosave and 37-minute-long manual save. But I have done some testing so I am pretty sure of the cause. Basically, if you go into a town and press X, you get an error message telling you to go to the middle size to use it like you should, but if you, instead of dismissing it, press W, you go into the largest size and get teleported into unexplored areas. Sometimes you can escape from that state by walking from an unexplored area back into the world map, and the game continues as normal. But if you continually switch between the biggest size and the middle size in that state, some really strange behavior happens. On one of my saves, this completely broke it and made it so an error message appeared anytime I tried to switch to the biggest size, even though the save was made before I encountered the bug. I tried doing the same thing on a second save, though, and didn't get the error message like the first time, so it might be caused by something slightly different. I am going to keep experimenting a bit to see if I can reproduce it again, and will let you know if I can and what I did to get it to happen. The picture is of the error that bricked my first save. If you need anything else to pinpoint the source of the bug let me know and I will see what I can do.
Update it seems the save destroying error previously mentioned happens if you try and enter the largest size while being in an unexplored area. This was very consistent in a save where I had already moved myself into an unexplored area, then tried to reload the save and switch to the biggest size.
Also, I believe the reason my first save is bricked is because, despite the fact that I am currently in an explored area, I previously, in that save, triggered the glitch and entered an unexplored area but was able to walk out of it back into an explored one and continue playing. I forgot that I had done that when I wrote the last comment, so to correct myself, the save was made after I had glitched into an unexplored area, not before I encountered it. Since I glitched into an unexplored area previously in the game upon reloading the save, anytime I try to switch to the biggest size, I get the error message despite being currently in an explored area.
Good news it works now! My old saves are no longer bricked and the fail safe seems to be functioning properly. Glad I got to see the failsafe as well. Thanks for getting it fixed so quickly.
Weird, it never happened to anyone else. It's the code that gives priority to the wrong function. I suppose I have to update the game after those reports. Thanks for letting me know. In the meantime I would suggest playing the desktop version if you can. c:
I got to the point where you are suppose to sneak out of the town but when I left the town that happned <------------btw I can't spell some words (P.S its still happening)
Not really, I didn't manage to update the game at the end. :( But I never got this error in the multiple times I tested, so it hopefully only happens on a specific situation. In any case I'll look into it when I find time C:
Cool ideas, fun puzzles (although it'd be even better if the continental map showed where you return to), and a bangin' soundtrack to go with it all. A great experience!
Thanks a lot! Yeah, I realize that is definitely something the player should know to make for a more fair puzzle experience. I don't think I'll add it, but it's surely something to keep in mind for the future, thanks!
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This is great. Surprised by how well you turned such an overpowered-seeming ability into something pretty constrained by puzzle logic.
Also it was pretty funny! Nice work!
Thanks! Yeah, I definitely struggled at the start to find a working mechanic around the subject. I'm surprised as well I managed to make it work like this, ahahaha.
This is such a cool concept - not to mention the implied lore.
I'd buy a wider game based on this concept
Thanks!
The game world is in a period of "discovery", where people slowly become aware that thir game world has exploits.
If you're interested, this game takes place after That's my Exploit Keeper! that explains the nature and origin of the world. C:
I dunno how that happened, I only returned to normal size.
Weird that it happens. The value is defined every time when you enter the big map.
Do you remember when you pressed the button to enter the big map?
I got the same thing by accident. I believe it happens if you save the game when in the big map, and then load the save. The game loads with you in the big map, without having the value defined.
Weird, the save icon should never appear during the big map section.
Just in case though I'll add a failstate for that, thanks.
Uh... I somehow teleported to a random corner of the world and can't figure out how to get back. I can tell that it was designed to be done intentionally, but I don't even know how I did it, and my last save was almost an hour ago...
Edit: nevermind. Clicking on something teleported me back, which let me figure out how i got teleported in the first place.
I'm glad you found out you can get back with the airship. That area is an easter egg if you bug the game by spamming the world map button. (Kuan not related)
Very neat concept! It's very creative with how creating huge footprints in turn create new openings for you to reach new destinations.
However, a few nitpickers: I'm not too much a fan of Kalena's monologues that randomly occur when you go huge, it can kinda be a little distracting when you're trying to plan a route.
It's also a bit inconsistent with how the footprint sizes seem to stretch further depending on how you enter certain tiles, so the only real way to be sure how the footprints are going to end up is to use the 'X' button on every single tiles of the map and keep a note to yourself which tiles have a directional limitation implanted, which makes it overall a little tedious.
I think a free-cam mode during your "normal size" would really benefit with the process of planning your path.
Nevertheless, quite a fun and unique experience, it really makes good use of the "size-changing power" I haven't seen that often in games.
Thanks! I'm glad you enjoyed it! I always try to make something original, especially by maintaining the plot or peculiarities of the characters in the gameplay itself. C:
I thought the extra banter when you go huge as some sort of "intermission" and funny bit before returning back to action. I can see the issue where they might pop out when you're focused on making a route to continue, but they're relatively short so I don't think they can be much of a nuisance overall.
For the footprint size I don't get what you mean with inconsistent. All the footprints follow the same rules: passing on the red line on the map and extending one extra tile in the direction you're moving.
Though I see the issue in having it harder to plan a path if you cannot check other regions as well. Yeah, I would say a freecam mode could've helped.
> Alice Magic - Inspiration
Knew it!
Ahahaha! Yeah, Alice Magic was crucial during the brainstorming of the game. It was vital especially while ideating the "even bigger" game mechanic, otherwise the game would've resulted much less deep in the gameplay.
came here from Icely Puzzles
who else came here?
Me. (Lying)
came here because i expected some giantess fetish content,stayed due to the funny humor and puzzles
Thanks, ahahaha! I wanted to use the concept of size in the gameplay itself, and not only in the story. (that's usually how I make games - focusing on a peculiar kind of gameplay )
I'm doing my job at spreading big woman propaganda. XD
Those scenes where I broke the map spooked me pretty good, thankfully they're less scary when you learn who the 'monster' actually is. I hope.
Ahaha, it's a easter egg teasing a possible idea I had for the future.
What do you think the monster is? 👀
There's a bit at the end where The Mother says she's ALWAYS watching, and given the MC's fear of her, the choral music that plays whenever she's in any way present, and the general aloofness she seems to have about her it wouldn't surprise me if she was that monster.
Update it seems the save destroying error previously mentioned happens if you try and enter the largest size while being in an unexplored area. This was very consistent in a save where I had already moved myself into an unexplored area, then tried to reload the save and switch to the biggest size.
Also, I believe the reason my first save is bricked is because, despite the fact that I am currently in an explored area, I previously, in that save, triggered the glitch and entered an unexplored area but was able to walk out of it back into an explored one and continue playing. I forgot that I had done that when I wrote the last comment, so to correct myself, the save was made after I had glitched into an unexplored area, not before I encountered it. Since I glitched into an unexplored area previously in the game upon reloading the save, anytime I try to switch to the biggest size, I get the error message despite being currently in an explored area.
Wow, thanks a lot for the very trough exploration of the bug! I'll definitely have to update the game to fix this bug.
Also, I'm glad you enjoyed it!
Hello again! Thanks to your detailed bug log, I managed to find the bug that was present in the last version.
Now your saves might be usable again, let me know! C:
Good news it works now! My old saves are no longer bricked and the fail safe seems to be functioning properly. Glad I got to see the failsafe as well. Thanks for getting it fixed so quickly.
I keep refreshing my page and entering the game but it keeps saying "step matrix is not defined" do you know what to do?
Weird, it never happened to anyone else. It's the code that gives priority to the wrong function. I suppose I have to update the game after those reports.
Thanks for letting me know. In the meantime I would suggest playing the desktop version if you can. c:
Haha, I loved this. Short little puzzle game. Brilliant concept, very original. 10/10
Thanks, it makes me happy to hear that! Thanks for letting me know your appreciation! C:
there is actaly something wrong with my world map ;(
I was not lying. C:
...
But yeah, I suppose I didn't fix it. How did you reach this situations?
I got to the point where you are suppose to sneak out of the town but when I left the town that happned <------------btw I can't spell some words (P.S its still happening)
it seems like you fixed it
Not really, I didn't manage to update the game at the end. :(
But I never got this error in the multiple times I tested, so it hopefully only happens on a specific situation.
In any case I'll look into it when I find time C:
Cool ideas, fun puzzles (although it'd be even better if the continental map showed where you return to), and a bangin' soundtrack to go with it all. A great experience!
Thanks a lot! Yeah, I realize that is definitely something the player should know to make for a more fair puzzle experience. I don't think I'll add it, but it's surely something to keep in mind for the future, thanks!