Something is wrong with my World Map
Something is wrong with my World Map... every time I enter it, I feel like I'm a giant!
On a random day, The Mother decides to send her daughter on a very important mission: to go buy some potatoes in the capital.
Her daughter Kalena, never having had the chance to explore the World Map, gladly accepts.
During her journey however she notices that something is off: why is she so big compared to everything else on the World Map? Her scale is all messed up!
Is it just a graphical effect, or is she really that huge?
"Something is wrong with my World Map" is a puzzle game, where you need to play with various sizes in the world map in order to create the right path to continue.
Switch size by exiting a village on a different side, or even by simply opening the map!
Step on a mountain to flatten it, or switch to the small size to enter caves!
Will you "step up" to the challenge?
A game by RPG Waldorf
Full Credits in the game folder
Special Thanks and inspiration:
Everyone that supported me in Discord and in the streamings!
XryEcho - a special thank you
Alice Magic - Inspiration
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 4.8 out of 5 stars (33 total ratings) |
Author | Waldorf |
Genre | Puzzle, Adventure, Role Playing |
Made with | RPG Maker |
Tags | 2D, Comedy, Fantasy, Female Protagonist, giantess, RPG Maker, Short |
Average session | About an hour |
Languages | English, Italian |
Inputs | Keyboard, Mouse, Touchscreen, Smartphone |
Accessibility | Subtitles, Interactive tutorial |
Download
Click download now to get access to the following files:
Development log
- Smol update - v 1.1.1Sep 02, 2024
- Big update post-jam - 1.1.0Aug 26, 2024
Comments
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It's a fun game, though the puzzles are quite tricky.
Thanks! Yeah, I enjoy making puzzles that are not completely straightforward, hoping they are still entertaining.
I really appreciate that you had multiple puzzles open at once, I was working on how to get to the ice temple but just couldn't get it, so tried other things, and when I came back I realized the trick I was missing.
It would be really interesting to see more meta powers like this based on the rumors.
Thanks! Actually this game is set in the same game world of "That's my Exploit Keeper!", which is a game heavily focused on those meta powers. Be wary though that it's a pretty hard puzzle game.
When people talk about a "fun, short, well-realized game," this is the kind of game they're talking about. If anything, I was left wanting an extra 30 minutes of runtime, if only for more cute remarks on our cute protagonist's part about her massive size.
Ahahah, thanks! I didn't really want to add too many puzzle after a certain point to avoid becoming too repetitive or frustrating. The initial idea for the final puzzle was to activate all temples at once, but I settled for the most accessible (but still thought-inducing) option.
I had a lot of fun writing the banters. XD
I had a lot of fun playing this game. But is there only one ending or another ending?
Thanks! Yeah, there's only one ending.
yeah wow this game is great
love the humor, the puzzles, and the gameplay, and the mechanics weren't super convoluted.
also the random extra bits of dialogue are great; thank you for not making every interact dialogue just "I can't do that."
Thanks, I'm happy you enjoyed it! I had a lot of fun writing the dialogues. C:
ok so idk how I missed that with the pyramid but yeah. Then again I wanted to crush it the entire time
I feel lost and confused on what to do
You might find some direction on what to do from the story, or just by exploring around.
If you need help, there is a game guide here.
thank you
A lot of fun! Great game, until it glitched, and when reloading, i accidentally clicked new game (skill issue on my part)
Surprised how many big size lines there are, didn't get repetitive in the 15-30 mins i played
Thanks! Can I ask where the game glitched exactly?
What a fun game. level design and sense of humor. damn.
I made an account just to review this game lol
Ahaha, thanks! I really appreciate that!
If you liked the humor, I suggest you to check out the game I'm actually developing!
https://store.steampowered.com/app/2320550/The_Respawn_Banter/
The level is very well designed
Thanks! C:
You can get to the snow area via the capital. Making the whole southwestern part of the map skipable.
Yes, you can. But you'll not miss a lot and it doesn't cause any sequence break.
Leaving the village for the second time results in a picture of the sky which apparently the game is still running underneath. This was with the web version.
Thanks for reporting, that never happened to me. What do you mean with "leaving the village for the second time"? I suppose after returning after being blocked by the watchtower. Did you leave from the main road or from the back/side?
Yes, it happened after the MC talked about sneaking out of the village when she was younger. I tried going out the back as it said and got the sky image.
Weird, it's probably because it tries to zoom too much, but it shouldn't at that moment. I'll look into it, but it shouldn't happen more than once, I hope. Thanks!
There is a bug with on-screen buttons (if you click on them with mouse or touch on the phone/tablet):
1) If you press any button while not on the world map, you'll move one step west/north.
2) If you try to leave the world map, you'll make an extra step west/north (or try to make -- if there is no space west/north, you will be softlocked and need to restart the game).
3) The hint button doesn't work.
4) If you enter the world map, the locked area will not be grayed out.
Tested on the web version 1.1.0 on Android (Firefox, Chrome, Mitch) and Windows (Firefox, Edge)
Despite this, I was still able to reach the lava island, and I quite enjoyed the game. Keep it up!
Thanks for reporting. Unfortunately I didn't test the touch version other than the basic functioning: I'll see if I can work around those problems. I'm happy you enjoyed the game despite its problems!
Update: the bugs have been fixed!
Great game! I had a lot of fun with this one, although I got a bit stuck in a few areas. Really loved the dialogue, it was very funny how they kept breaking the fourth wall all the time. I hope to see a sequel or perhaps another game with this same premise in the future
Thanks! I love making games with unique concepts, but usually I make new ones instead of recycling previous ones.
I have a game that shares some similitudes which is set in the same game world, but it's a very hard puzzle game for people not savy with rpg maker games, so maybe it's not the best choice. https://waldorf.itch.io/exploit-keeper
Awesome game! The puzzles were clever. You couldn't "brute force" your way through like you sometimes can for puzzle games, and had to really think through some of the big steps. And the dialogue made me laugh. Good job!
Thanks, I'm happy you liked it!
The game actually started as a "brute-forceable puzzle", but luckily I noticed this big problem the second day of the Game Jam, and found this cool idea to fix it! C:
"Failed to load audio/bgm/Town-Village%20Theme%201.ogg"
Luckily it can be easily solved by pressing the "retry" button.
Unfortunately the web version sometimes doesn't load the first audio in time.
I loved this game! Unique mechanics and I thought the story and banter made it stand out from most puzzle games I've played. The length was perfect as well.
Thanks! I'm glad you enjoyed it!
I'm personally a sucker for putting story, boss and characters even in puzzle games.
This time I restrained myself from adding a boss, at least. XD
How do I get pass the pyramid in the desert? The puzzle hints/solutions doc doesn't mention it.
You need to step in that region from above, it'll create a passage.
I'll update the doc, thanks!
i have this problem
Error
Failed to initialize graphics
The game works, but unfortunately there is a bug I didn't fix in time where the game sometimes crashes on launch.
With the downloadable version it happens less often.
I'll upload the fix to the bug in 2 days anyways.
I am lucky to be a tester of the game!
I liked unlocking areas (the sound, the text, the sense of achievement you get… truly a dopamine machine), the polishing, the banter giving more life to the protagonist and how polished and original is this game, and the puzzles are fun and doable, and not randomly hard because they have to be.
You will go far in this jam, Waldorf. I am sure of this.
Thank you for your efforts and thank you for making a really good game.
Thanks a lot for the testing! I improved a lot of things thanks to you!
I'm glad you like the idea, even if I'm not sure this is the right sort of game for a 96 hour jam. XD
I got a little confused, but overall it was fun!
Thanks again for playing it!
I loved your Kalena voiceover. XD
Can somebody help me with this? These are all of the areas I could access right now.
Try these
(I didn't access all the areas, it's just a bug)
Thank you very much!
Yeah, Rult has the solution, just be sure to circle back to the starting village before leaving the big map to be able to access the new route.
I was thinking this style was pretty similar to Waldorf's style. Imagine my surprise when I realized its a Waldorf game
Ahahaha! Thanks, I wasn't expecting my style to be this recognizable. XD
Truly a mind-blowing game, which makes it incredibly fun and amazing. The possibilities here seem endless for a puzzle that needs careful thought and study. Beautiful project, congratulations!
Thanks, I'm happy you enjoyed the game!
The development process behind the design of the puzzle was really turbulent, I inserted the main mechanic only halfway in the jam because the gameplay was too simple, and it was a "giant" update! C:
Lol the great "stealth" pun opening! Hello world!~
Good luck in the jam!
Is it impossible to play through the Web version? Okay, so I broke the first cave. Right. Gonna go to the download version later.
Thanks a lot!
Yeah, unfortunately the web version runs only sometimes: I didn't have time to check properly for the jam. It's also deprecated compared to the downloadable version.
Well, I was wrong that the web version was stopping me where I was, I just didn't realize that the second city thing has the same "Walk out the regular way to go from small to Regular" as the hometown and walked out the top every time.
Oh, that's what you meant. Nice, mistery solved!
I know it's just me, but will there be at one point a R-18 update?
No, there won't be anything of the sort.
I've never done it -I admit it could be an intresting experience in writing- but I don't really see it fit with this game: apart from the GTS theme, the game is too much puzzle-focused to have scenes like those
Thanks for the comment though, I suppose you liked the protagonist. C:
I did. (Especially the Map Size Banter)
Perhaps, after preforming the puzzle section, perhaps a "free-roam map" for those sorts of scenes?
(Oh, and it seems to go onto a loop when I finished the third bridge)