New artstyle ready to spawn!
The Respawn Banter [Demo] » Devlog
This is my first time making a commercial game, so I'm not really used with the sheer amount of stuff that needs to be done, even if the game project is medium-sized.
I'm proud to showcase the (almost) final artstyle I commissioned, bot on the visual novel section and the map section. There's still more work to do (mainly to fix lighting effects), but this is roughly how the game will look on release.
The demo will be updated with those new graphics, but it's not a priority for now. There's still a lot of work to do, but I'll try to keep you updated!
Have a good banter! C:
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The Respawn Banter [Demo]
A whacky adventure game where every time the hero dies he speaks with the goddess of life.
Status | In development |
Author | Waldorf |
Genre | Adventure, Role Playing, Visual Novel |
Tags | 2D, Characters, Comedy, Fantasy, Funny, Parody, RPG Maker |
Languages | English, Spanish; Castilian, Spanish; Latin America, Italian |
Accessibility | Subtitles |
More posts
- Server Discord of "The Respawn Banter"!Feb 06, 2024
- The Respawn Banter on STEAM! Demo v2.0.3bJan 10, 2024
- Update - Italian and a hole!Oct 18, 2022
- Bugfix - Gop forgave me!Aug 04, 2022
- Bugfix - Gop is angry at meAug 04, 2022
Comments
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Yay for art! But what's the differences between styles? The images at top don't seem different to me?
Both sections got a graphic overhaul, since I wasn't fully satisfied with the previous graphics. (The banter screen though still needs a change of lighting)
Here's the previous version for comparison.
Thanks! Nice! The new trees remind me of Ara Fell: Enhanced!
Heh, probably because I don't play that many RPG Maker games with lush forests or something?
Yeah, the leaves are similar, even if the tone here is brighter and overall lighthearted.
The previous map felt a little "muddy", and not the best match for the tone of the game in my opinion.